[bind10-dev] Shared memory data source ideas
Michal 'vorner' Vaner
michal.vaner at nic.cz
Tue Mar 20 08:59:10 UTC 2012
Hello
On Mon, Mar 19, 2012 at 07:22:23PM +0000, Stephen Morris wrote:
> We definitely want relative pointers as it would allow different
> versions of the software to work together (assuming the new version
> uses the same in-memory structure as the old).
Well, we need relative pointers for the shared memory by definition, simply
because the shared memory can and with 99% probability will be mapped at a
different address in memory. Games with live update can be nice and we could
benefit from that, but relative pointers are just crucial for the basic
functionality.
All the other things, like:
• Storing the image to disk for faster load
• Storing the image to disk for debug purposes
• Sending the image across network for cluster uses
• Live updates
Are nice bonuses we could get with little bit of additional work. But I'd like
us to simply remember these are possible and not worry about them too much now
(just making sure we don't lose the possibility by some stupid small detail).
With regard
--
When a fly lands on the ceiling, does it do a half roll or a half loop?
Michal 'vorner' Vaner
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